Search results for "Iterative and incremental development"
showing 10 items of 19 documents
Evaluating a hierarchical approach to landscape-level harvest scheduling
2018
Forest planning at the landscape level has the potential to become a large intractable problem. In Finland, Metsähallitus (the state enterprise that manages federally owned land) creates strategic plans to determine the appropriate harvest level. While these plans are feasible, they are not implementable in practice as the harvests are scattered temporally and spatially. Requiring that harvests be organized both temporally and spatially for practical implementation can result in an intractable problem. Through a hierarchical approach, the problem can be organized into steps in which the intractable problem is broken down into smaller easily solvable parts. As an approximation technique, th…
Evaluation of the Measuring Active Drag system usability: An important step for its integration into training sessions
2010
This paper is the first stage of an iterative process aiming at the (re)design of a training device for swimming. The purpose of this study was to evaluate the usability of the Measuring Active Drag (MAD) system, a technical device for biomechanical evaluation and performance analysis. To do so, this study examines real activity of elite swimmers using this system. It was conducted within an activity-centred approach: the course-of-action technological research programme. Three international male swimmers volunteered to participate in the study. Two types of data were collected: (a) video recordings, and (b) verbalisations during post-protocol interviews. The data were processed in two step…
An Approach to the Automatic Comparison of Reference Point-Based Interactive Methods for Multiobjective Optimization
2021
Solving multiobjective optimization problems means finding the best balance among multiple conflicting objectives. This needs preference information from a decision maker who is a domain expert. In interactive methods, the decision maker takes part in an iterative process to learn about the interdependencies and can adjust the preferences. We address the need to compare different interactive multiobjective optimization methods, which is essential when selecting the most suited method for solving a particular problem. We concentrate on a class of interactive methods where a decision maker expresses preference information as reference points, i.e., desirable objective function values. Compari…
A VR/AR Environment for Multi-User Liver Anatomy Education
2021
We present a Virtual and Augmented Reality multi-user prototype of a learning environment for liver anatomy education. Our system supports various training scenarios ranging from small learning groups to classroom-size education, where students and teachers can participate in virtual reality, augmented reality, or via desktop PCs. In an iterative development process with surgeons and teachers, a virtual organ library was created. Nineteen liver data sets were used comprising 3D surface models, 2D image data, pathology information, diagnosis and treatment decisions. These data sets can interactively be sorted and investigated individually regarding their volumetric and meta information. The …
The smoothed particle hydrodynamics method via residual iteration
2019
Abstract In this paper we propose for the first time an iterative approach of the Smoothed Particle Hydrodynamics (SPH) method. The method is widespread in many areas of science and engineering and despite its extensive application it suffers from several drawbacks due to inaccurate approximation at boundaries and at irregular interior regions. The presented iterative process improves the accuracy of the standard method by updating the initial estimates iterating on the residuals. It is appealing preserving the matrix-free nature of the method and avoiding to modify the kernel function . Moreover the process refines the SPH estimates and it is not affected by disordered data distribution. W…
Sociability in Virtual Reality
2021
This study investigates sociability in the context of immersive Virtual Reality (VR). A Design Science Research process was applied, and three iterative development versions of a VR application were studied. Sociability around the technology was investigated with two theoretical perspectives: social presence and social interactions. The results of qualitative interviews and observations as well as a quantitative experiment are combined to make a proposal for four design principles enhancing the beneficial sociability of VR systems. These principles address the importance of ease-of-use and personalization in the activation of a customer, customer empowerment and emancipation through familia…
Defining Complexity Factors for the Architecture Evaluation Framework
2006
The design and implementation of telecommunication systems is an incremental and iterative process, and system architectures may need to be revised and refined several times during their lifetime. Formal evaluation facilitates the identification of the weak points, where improvements are due in these architectures. In the domain of telecommunications, such evaluation can be based on the Architecture Evaluation Framework (AEF). During the evaluation, a deep understanding of the processes within a system is needed. Meanwhile, the systems being designed are usually complex systems encompassing a large number of components with an intricate pattern of interaction between them. As a result, it i…
On the convergence of fixed point iterations for the moving geometry in a fluid-structure interaction problem
2019
In this paper a fluid-structure interaction problem for the incompressible Newtonian fluid is studied. We prove the convergence of an iterative process with respect to the computational domain geometry. In our previous works on numerical approximation of similar problems we refer this approach as the global iterative method. This iterative approach can be understood as a linearization of the so-called geometric nonlinearity of the underlying model. The proof of the convergence is based on the Banach fixed point argument, where the contractivity of the corresponding mapping is shown due to the continuous dependence of the weak solution on the given domain deformation. This estimate is obtain…
Understanding and managing process interaction in IS development projects
2012
Published version of an article from the book: Nordic Contributions in IS Research. Also available on SpringerLink:http://dx.doi.org/10.1007/978-3-642-32270-9_2 Software-based information systems must be developed and implemented as a part of business change. This is a major challenge, since business change and the development of software-based information systems usually are performed in separate processes. Thus, there is a need to understand and manage the relationship between these two kinds of processes. In this paper we draw on a longitudinal case study. We suggest a framework to analyze the case as interaction between software development processes and organizational change processes.…
Vectofocimetry: Dioptric power measurement in manual focimeters using power vectors
2021
Abstract Dioptric power measurement is classically achieved using manual focimeters. In this contribution, we present vectofocimetry as a novel methodology to be easily implemented in manual focimeters for improving their capabilities regarding dioptric power measurement. The new procedure is conceptually based on power vector formalism of dioptric power which represents the dioptric power as three values in the form of [M, J0, J45], it uses an iterative process of blur reduction, and it only requires a few modifications in the device that are easy-to-adapt and cost-effective. As a result, dioptric power measurements are easily and quickly obtained with comparable results to the reported on…